{"id":1040,"date":"2026-06-11T13:45:08","date_gmt":"2026-06-11T13:45:08","guid":{"rendered":"https:\/\/pbraudio.org\/?page_id=1040"},"modified":"2026-06-11T16:00:54","modified_gmt":"2026-06-11T16:00:54","slug":"pbraudioray","status":"publish","type":"page","link":"https:\/\/pbraudio.org\/index.php\/pbraudioray\/","title":{"rendered":"pbrAudioRay"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\"><strong>Ray-Traced Acoustic <strong>Render<\/strong><\/strong> <strong>Engine<\/strong><\/h1>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\"><strong>pbrAudioRay<\/strong> is the core acoustic rendering engine behind the pbrAudio suite: a powerful, offline ray-tracing engine that simulates how sound wave behaves in complex 3D environments. It doesn\u2019t just play audio; it <em>computes<\/em> it, using geometric acoustics to model reflection, absorption, scattering, transmission, diffraction, and Doppler effects with physical accuracy.<\/p>\n\n\n\n<div style=\"height:80px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading has-text-align-left\">Why <strong><em><strong><em>pbrAudioRay<\/em><\/strong><\/em><\/strong>?<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\">For too long, sound design has been a post-production afterthought manual, static, and disconnected from the physics of the scene. <strong>pbrAudioRay<\/strong> takes your static or animated 3D scene and computes how sound propagates through it. <\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-columns mlrg-reverse-mobile is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Properties.png\" alt=\"\" class=\"wp-image-977\" style=\"object-fit:cover;width:1200px;height:180px\" srcset=\"https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Properties.png 1920w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Properties-300x169.png 300w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Properties-1024x576.png 1024w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Properties-768x432.png 768w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Properties-1536x864.png 1536w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\">It supports moving sources, moving listeners, and deforming objects, making it ideal for film, animation and archviz. Whether you\u2019re rendering a whisper in a cathedral or an explosion in a collapsing building, it delivers audio that respects the physics of your scene.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\">From quick previews to production-grade renders, <strong>pbrAudioRay<\/strong> adapts. The output is a fully spatialized, multichannel ambisonic tracks that matches the geometry and materials of your virtual world.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Nodes3D.png\" alt=\"\" class=\"wp-image-997\" style=\"object-fit:cover;width:1200px;height:180px\" srcset=\"https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Nodes3D.png 1920w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Nodes3D-300x169.png 300w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Nodes3D-1024x576.png 1024w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Nodes3D-768x432.png 768w, https:\/\/pbraudio.org\/wp-content\/uploads\/2026\/05\/Nodes3D-1536x864.png 1536w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading\">Key Features<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\"><em>Physically based ray tracing:<\/em> using EmbreeX \u00a0built on the high-performance ray tracing library developed at Intel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\"><em>Frequency-dependent acoustics:<\/em> with configurable bands per octave from 5 Hz to more than 24 kHz.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\"><em>Dynamic scene support:<\/em> for moving sources, listeners, and animated meshes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\"><em>Ambisonic output:<\/em> up to second order for true full-sphere surround sound\u00a0results.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading\">Get Started<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:24px\">Clone the repository, explore the render engine, and start rendering the sound of your scene.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-buttons is-horizontal is-content-justification-center is-nowrap is-layout-flex wp-container-core-buttons-is-layout-60eede3f wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-text-align-center wp-element-button\" href=\"https:\/\/github.com\/Malcom3D\/pbrAudioRender\/releases\" target=\"_blank\" rel=\"noreferrer noopener\">Download<\/a><\/div>\n\n\n\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/github.com\/Malcom3D\/pbrAudioRender\/pbrAudioRay\" target=\"_blank\" rel=\"noreferrer noopener\">Get Source<\/a><\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ray-Traced Acoustic Render Engine pbrAudioRay is the core acoustic rendering engine behind the pbrAudio suite: a powerful, offline ray-tracing engine that simulates how sound wave behaves in complex 3D environments. It doesn\u2019t just play audio; it computes it, using geometric acoustics to model reflection, absorption, scattering, transmission, diffraction, and Doppler effects with physical accuracy. Why &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/pbraudio.org\/index.php\/pbraudioray\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;pbrAudioRay&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1040","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/pages\/1040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/comments?post=1040"}],"version-history":[{"count":8,"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/pages\/1040\/revisions"}],"predecessor-version":[{"id":1055,"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/pages\/1040\/revisions\/1055"}],"wp:attachment":[{"href":"https:\/\/pbraudio.org\/index.php\/wp-json\/wp\/v2\/media?parent=1040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}